Superpowers
you have are
Experience in creating high-poly and low-poly models of stylized environment, weapons and hard surface assets on given concepts;High-poly sculpting in Zbrush;Low-poly modeling in Max/Maya/Blender;Experience in creating optimal UV mapping and texture baking (normal, AO, etc.);Stylized texturing skills in Substance Painter and/or hand-painted texturing;Ability to follow and correctly interpret/improve the concept idea;Good teamwork skills.Intermediate English level and above You’re a rockstar
if you have
Ability to assemble assets into a scene in game engines (UnrealEngine 4, Unity, etc);Skills in CAD-modeling and Hard Surface work;Skills in the creation of materials in Substance Designer;Rendering skills in VRay, Arnold, etc. As a part of Room 8
st...