Job Description
Ownership & Rendering
- Drive the creation and optimisation of complex real-time VFX and shader networks to achieve the game's visual goals.
Design, implement, and optimise complex real-time shader networks and materials to support both VFX and general rendering needs (e.g., custom rendering passes, post-effects).
Research and integrate innovative rendering techniques, specialised VFX tools and procedural methods to push the visual quality bar.
Pipeline Engineering & Optimisation
Develop and maintain robust tools, scripts, and processes that facilitate content creation, focussing on automation and improving team productivity and user experience.
Establish and govern content creation standards and technical specifications for all art assets, personally overseeing optimisation, integration and validation prior to certification.
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Submit ApplicationJob Details
- Location Box Hill, Victoria
- Job Type full-time
- Category Art and Design Workers
- Posted Date May 28, 2026
- Application Deadline July 07, 2026