Senior GPU Raytracing Engineer

NVIDIA
📍 Santa Clara, CA, United States 💼 Full-time 🕒 Posted June 10, 2026

Job Description

We are seeking a self‑motivated senior engineer for the Aerial Omniverse Digital Twin team. This hire will lead the design and implementation of a real‑time, GPU‑accelerated propagation engine that predicts how radio signals travel through realistic 3‑D environments — producing both per‑link channel characterisations and radio maps at the speed required by production RAN stacks! This position offers the opportunity to work on foundational technology for 5G and 6G network simulation, using NVIDIA's world‑class GPU and ray‑tracing platforms.


What you'll be doing:

As a member of NVIDIA's Aerial team, you will architect and implement a GPU ray‑tracing engine that operates at two time scales. At the planning scale, the engine produces volumetric radio maps — coverage, SINR, and best‑server maps at multiple resolutions, composable across cells, frequencies, and beam configurations — that network operators use to design and optimise deployments. At the real‑time scale,...

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Job Details

  • Location Santa Clara, CA
  • Job Type Full-time
  • Category other-general
  • Posted Date June 10, 2026
  • Application Deadline June 15, 2026