Job Description
The opportunity
The team that brought Unity to visionOS and enabled real-time interaction via Play-to-Device is growing in preparation for something even more ambitious: adapting PolySpatial to stream Unity content into other game engines and 3D environments—in-process, cross-process, and over the network.
We're looking for engineers eager to help us invent how different real-time 3D runtimes communicate and render under real-world constraints. You’ll work at the intersection of core engine tech, high-performance networking, distributed systems, and graphics. This is your opportunity to build the fundamental infrastructure for the next generation of interconnected game and 3D ecosystems.
You're our in-house expert for the other side. We're not porting a game—we're integrating engines themselves. Your deep expertise in another AAA engine will help us reconcile diverging lifecycles, serialization models, networking metaphors, and resource management...
Ready to Apply?
Submit your application today and join our talented team at Unity Technologies.
Submit ApplicationJob Details
- Location montreal, montreal
- Job Type Full-time
- Category PRB
- Posted Date June 12, 2026
- Application Deadline July 22, 2026