Job Description
MPG is a co-development and full-development studio that partners with the leading video game studios on their custom engines: new rendering features, high performance and graphics systems that scale across AAA games, real-time simulation and XR. You'll work deep in proprietary codebases on PC, current-gen consoles and Mac, writing low-level engine code against DirectX 12, Vulkan and Metal. No editor scripting, no glue work. This is frame-time engineering of the kind we delivered on Starfield and other technically demanding projects.
Requirements
- An established track record in rendering or engine engineering, shipping high-performance rendering systems for AAA, film/VFX, XR or simulation across a number of products
- Deep experience with modern C++ and solid shader authoring and debugging (HLSL, MSL or GLSL)
- Production experience shipping with at least two of Metal, DirectX 12, Vulkan or GNM/GNMX
- Deep working knowledge of the full pip...
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Submit ApplicationJob Details
- Location , , united kingdom, , , united kingdom
- Job Type Full-time
- Category IT & Technology
- Posted Date July 01, 2026
- Application Deadline August 10, 2026