Engine/Gameplay Architect - UGC / Architecte moteur / gameplay – UGC

NBCUniversal
📍 Montreal, Quebec, Canada 💼 Full-time 🕒 Posted June 21, 2026

Job Description

Job Description

We’re looking for an Engine / Gameplay Architect to help shape the foundation of user-generated content (UGC) on a large-scale AAA experience built in Unreal Engine. 

This role sits at the intersection of engine systems, gameplay architecture, and emerging AI-assisted creation workflows. You’ll define how creators build, extend, and interact with the platform - through robust APIs, scalable systems, and intuitive scripting - while enabling AI-driven tooling that lowers the barrier to creation without limiting depth. 


Responsibilities:

  • Architect the end-to-end UGC framework: data models, runtime systems, and extensibility points 

  • Design and evolve APIs that expose gameplay systems safely and flexibly to creators 

  • Define the scripting model (language, runtime) for user-authored content 

  • Partner with AI/ML teams to enable an AI agent that can generate, modify, and reason...

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    Job Details

    • Location Montreal, Quebec
    • Job Type Full-time
    • Category Computer Occupations
    • Posted Date June 21, 2026
    • Application Deadline July 31, 2026